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Posted by: Feanor .2358. It's somewhat forgiving in the sense that you have hard hitting skills with large AoE and on large hit boxes. Revenant. Discretize is a high-end Guild Wars 2 fractal guild. Assuming that by "hardest" you mean "hardest to play at an adequate level" then the answer is almost certainly chronomancer. Revenant 3. Our guides strive for improving your knowledge of game mechanics, professions and fractals. The power rotation is much easier to get to grips with than the condi version but is fully melee and requires flanking the target to deal the most damage. While I haven't played every single class just yet, I raid very often, and have good knowledge on classes and their roles in raids, so I can probably cook up a quick tier list. Necromancer is not a meta class, but it is viable and it has a very easy rotation for raids/fractals alongside a 19k health pool. Condi Firebrand boasts high sustained DPS as well as being very bursty for a condi class. While it has low healing and provides practically no buffs, it has the strongest access to barrier in the game. I'll chime in with the two I can personally judge: Pure boonspread Mesmer: hard. If you want easy classes take thief or warrior, warrior is a little more forgiving and more meta, thief has one of the easiest rotations as an dps, while ele wil always have more potential since fractal favors burst more, most players will do much more with thief. with the trait and are both instant-activation mantras that apply quickness in a small area around the Firebrand and a cone in front of them. These skills provide a powerful effect that is usually very helpful for the encounter you get them so learning which skill you will get is very useful. A heavy portion of your raid party's CC comes from the Revenant. Additionally, the class can bring a great amount of CC as well as - a long range pull that can be extremely useful. Different encounters may also have mechanics that make certain classes or builds stronger in that specific encounter, including tanking mechanics and bre… The rest of the classes I would probably consider the easier bunch to play in raids. Guild Wars 2 Simple Raid Build: Soulbeast Dual Spambow ... GW 2 How to get easy ascended weapon fast - Duration: 9:55. Be online and ready for squad invite at least 15 minutes before the start of raids. No class requires more knowledge of boss mechanics and planning ahead. The Tempest elite builds make this class a force to be dealt with. When starting with raids, it can be helpful to have a build with a somewhat simple rotation that can allow you to focus on mechanics as you learn. There's a lot of crap you can do to optimize rev play like moving into boss hitbox to hit with all three sword 2 projectiles, weapon swapping early to waste less dps in staff, giving stability or jalis elite at good times, using sword 3 as an invuln for marginally better damage, etc. But no one really takes thief to raids so in a sense they're one of the hardest classes to raid with =P. A bad ele will die to an attack and blame his squishiness, a good ele will have cast rebound, and then die to the next attack because it's on cooldown. Druid is not that hard for most fights, but some of them are a bitch to heal, and the line between 'I suck' and 'my team sucks and is just taking too much damage' can be blurry at times. Many players want to know, “What class is best for solo/PVE play in GW2?” The true answer is, you can use any class for solo and PVE play. I consider Engineer a difficult role to play in raids, but not because of specific raid-related reasons, but just because the class is difficult. Tier 3 (in that order) – Xera, Deimos, Matthias. All trademarks and copyrights on this site are owned by their respective owners. The focus on damage prevention rather than healing means that Scourge is best when the player is already familiar with the mechanics of an encounter, and care must be taken with to ensure that downed players are not teleported to unsafe locations. In groups that already have a banner Berserker, the player can easily switch to DPS Berserker, which is a competent DPS class in its own right. Daredevil has an advantage over Deadeye due to the power of its stolen skills. If taking this route, the holosmith should let their heat drop 10 lower than usual before re-entering Photon Forge. Yes, they have lots of dodges. Sounds simple, actually doing it all mid-fight is surprisingly difficult. 'I suck' and 'my team sucks and is just taking too much damage', Not an easy job and I don't know how they do it. First and foremost, exotic armor is fine for literally all content except tier 4 fractals. But then in GW2 raids I'm both the healer and everyone has self heals. Warrior. There's also a good number of variants to gear, utilities, talents, etc. The build has good burst, a lot of skills that can CC, a very large cleave radius, and strong Vulnerability application.. Whilst Power Reaper lacks single-target damage in most situations, its strengths make it useful for encounters with split phases and multiple adds. Strong autoattacks (if DPS), allowing the player to contribute to an encounter while still unfamiliar with the class. Ranger. Download Game; My Account; Hall of Monuments; New Player Guide; Support ; Shop. Which is the easiest class? Warrior You must be able to read and write in english, as well as understand spoken english. This involves careful positioning of banners in encounters that involve movement, as well as ensuring that banners are picked up before they despawn naturally. In addition to the builds above, there were some that didn't meet all of the outlined requirements but can be strong options nonetheless. Past that you just need to understand how to go where it makes the healer's life easier, and remember to swap attunements as necessary. This gets worse if you're also the tank, but seeing how if you're not you're expected to run it 105% a-ok it gets so much worse when you screw up. Minimal respon… Guardian is expected to reflect at Slothasor and occasionally at Matthias too. Main ele since launch, raid from day 1, don't blame your deaths on "being an ele". In GW2 non-raid content everyone has self-heals and takes care of themselves; if people are dying it's their fault. Describing each profession with precision is quite hard because all professions have various gameplays and builds, so for now we will only have a visual description along with basic information. Chronomancer as a class is difficult to play effectively. They also make use of Cantrips as well. It’s not necessary to run the meta in order to clear content, but once you step outside of what is proven to be strong, you delve into experimentation. to bring for each fight.Druid - As mentioned, difficulty depends a lot on fights. 4. Is that PS supposed to mean postscript or is there an actual "PS Warrior" build. There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects. This elite is available with the Path of Fire expansion. Raids are 10-man instances with bosses and encounters that require you to coordinate with your teammates to succeed. So go ahead and forget about ascended armor until you're at least in tier 3 fractals, by which point you've hopefully had an armorbox … They also have built-in evades in some of their abilities, decent mobility, passive defences built into their traits, and the ability to just facetank anything without a care in the world. 9:55. Sadly, this isn't really wanted anywhere except for maybe VG, but it does work well on that fight, especially for handling green circles. I will tell you everything you need to know before you start Raiding in Guild Wars 2!Raiding is by far the hardest piece of end-game content in GW2. It also requires some decent meta-knowledge, as it adapts its build/tactics to its team and the boss fights probably more than any other class. Revenants project force across the battlefield. Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, for less than $1 per month!Upgrade, No one likes ads, we know that, but this website is made possible by displaying ads. While Power Reaper has very low sustained DPS compared to any of the other options, it has the unique advantage that it becomes comparatively better the worse the group is: The class can self-buff a lot of Might and Quickness, and is less reliant on Fury than other power classes, making it ideal for groups with poor boon uptime. Staff offers a huge amount of sustained healing simply by auto-attacking in Water Attunement and has the option to switch trait lines to provide additional boon support. Similar to Healing Tempest, Heal Scourge should be used as a secondary healer to a Druid. Hardest : Chronotank, (depending on the group... druid). Yes, their rotation is simple. Easy rotation, allowing the player to improve quickly with the class. People need to get on board the daredevil hype train. They're complex to gear and are often in charge of keeping their group alive. Profession determines skills, traits and equipment available to player characters for engaging in combat and is roughly equivalent to a character class in other games. But not every build is capable of completing raids at all. Easy rotation, allowing the player to improve quickly with the class. They still have all of the issues Tempest has with positioning and don't have nearly as many defensive abilities as a Tempest (aside from their dodges). Concept Art; Screenshots; Videos; Wallpapers; Awards & Accolades; Guild Wars 2 Asset Kit; Community. For many players, that means one thing: raids. The Berserker may also be expected to contribute a lot of CC when needed, so encounter familiarity is a big advantage. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. If they are able to find a location and kneel, this is the most powerful ranged class in the game dealing the most damage and having the greatest range with 1500. Guardian 2. You should have basic knowledge of your class and some understanding of its role in a raid. You rely on your allies to stand still or move predictably since almost all heals have a decent delay, but there is very little mechanical skill required imo. This light class is able to do massive areas of effects. Check out our highly-opinionated class guides! NightDancer Gaming 96,927 views. The following builds are chosen such that they fit the following requirements: 1. MetaBattle content is available under the Creative Commons Attribution-ShareAlike License. Thief doesn't have any particular responsibilities from what I'm aware, but they'd do good to help with projectile destruction at Slothasor. You also have a low cd block and the glint heal is basically an ignore mechanics button. itself is not a DPS increase and so can be saved for the CC. Good mobility, solid options, varied abilities, good CC. Be able to listen on discord. Heart of Thorns Expansion; Path of Fire Expansion; Media. Necro Medium Armor 1. The rotation here is functionally using skills off cooldown, and as the second weapon set is not used at all it can be used for utility weapons. The support version is the safest option, but Condi is the most generally useful if the squad does not require extra healing, and will outperform power on practically every encounter. I'd also put their difficulty at medium. He wears medium armor, has some survival skills and often fights at a distance with the longbow. PS War, Revenant, and Reaper are all straightforward and a good start for beginners, on top of being in constant demand. That said, beyond some CC-related roles, Engineers usually don't bear much responsibility in raids, unlike Tempests, so as long as you can play the class well anywhere else, you can probably play it just fine in raids. Relying totally on shortbow removes the need to melee the target and makes the rotation less strict as it does not require using on the correct skills. Highly effective in the hands of a skilled player, so that it remains a strong choice long-term. This removes the need for kit swapping but also takes away the Holosmith’s ability to deal ranged damage. A semi competent daredevil will easily do more damage then 80% of PUG tempests in vg/gorse/matthias/sloth. Necromancer in most fights is also really easy but there's a lot more DPS to be lost by playing badly than with revenant. ElementalistBecause elementalists are one with earth, wind, fire, and electricity, they have not one … Although not explicitly required, you’ll want a special build and ascended gear. If you are trying to do hybrid Condi/Healing they are quite complex, but as full Magi/Zealot double staff it's kind of faceroll on your part. Primarily autoattacks like daredevil, but good knowledge of CC can make this role shine. Barrier effectively prevents the targets from taking damage and can even allow the group to survive some attacks that would otherwise instantly down players. When starting with raids, it can be helpful to have a build with a somewhat simple rotation that can allow you to focus on mechanics as you learn. The low skill cap definitely helps make this an easy alt to pick up.Engineer - Has a potentially very complex rotation, but messing up on the rotation a bit isn't a huge deal since cooldowns are short. All trademarks and copyrights on this site are owned by their respective owners. As Druid has a lot of responsibility and relatively low healing, a Heal Tempest is an excellent option as a second healer that provides a huge amount of healing over a wide area. However, the class always has access to the elements which each change the performance of the weapon. Power Daredevil has one of the highest-damage auto-attacks in the game and a very simple rotation that involves no weapon swapping, only one weapon skill, and only one (or two, depending on build) utility skill(s). Raiding doesn't require AR, and the stat increase is minimal. There's a pretty insane amount of intricacy in the way it works. Eles have one of the best sustain in the game. Unless your mechanics and rotations are perfect; most pug tempests don't do anywhere near the damage they are meant to be capable of. Remember, every class is good enough to complete raids comfortably. Content updates that add story, rewards & more to the world of GW2. This is the so-called “Kitless Holosmith”. Knowing which utilities to take is also very important. Medium Difficulty: Elementalist, Engineer. Feanor .2358. If using , the toolbelt skill should be activated twice while in . Keep in mind that, there is a level of skill that needs to be developed in order to fully master this class. If you are struggling to learn the ins and outs of raid fights, there are several communities on discord dedicated to teaching players how to raid. Not an easy job and I don't know how they do it - plenty of tempests skate by, but I'd say maybe 1 in 8 is actually good at it. Not every MMO player is into raids, guilds, or joining squads. http://bit.ly/TpotGW2Play Guild Wars 2 for free!! Reaper - Probably one of the easiest classes to actually play, mechanically, since it is a very durable class and can stick primarily to range when needed, but a good knowledge of what traits to swap and when will be very important, especially for Salvation Pass encounters. Good tempests are competent in the fight's mechanics, have optimal DPS, and good positioning & fight awareness so they don't die as soon as the healer stops holding their hand. The ranger is best suited to get started. When in Celestial Avatar you want to spam your 2, 3, 4 as often as possible, and when you're outside CA you pop the buffing glyphs on your zerg and save your other glyphs and Staff 3 for panic moments. With their personal auras and tactical area … Looks like you're using new Reddit on an old browser. Druid is very meta, and probably always will be as long as it provides such a huge range of damage buffs whilst also providing loads of healing. It is also possible to run instead of as this turns Photon Forge's autoattacks into explosions at the cost of generating more heat. However, some classes are naturally a bit better suited to this type of play style. Condition Revenant: easy~medium. Ranger 3. Squad compositions in Guild Wars 2's raids are typically made up of a selection of DPS classes, classes that provide offensive support/buffs and anywhere from 1-3 healers in a 10 man group. Can also be very tough to survive on if you do something like handle the green circles on VG. Kind of off topic, but how "in constant demand" are reapers?